Showing posts with label natural. Show all posts
Showing posts with label natural. Show all posts

Thursday, July 10

The Wind and the Caribou

Last night, I saw an episode of Natural World about the great caribou migration. Each spring, the caribou trek 3,000 miles from their winter calving grounds through upper Canada to reach their summer homes. The episode was about not only their migration, but also the wolves that live in the region, and their dependency on the caribou for survival.

The caribou gather in droves during their migration, merging herds to reach a population in the thousands. The sight is quite beautiful. The wolves also give birth at this time of year. Mostly, the mother must stay with the pups to protect them. The father of the pack must be the bread-winner and bring back food for the mother and pups. And by way food, all the wolves have are caribou. However, since the newborn pups are still too small to travel, the wolf packs are rooted to their respective birthing territories. Though the adult wolves can survive weeks without food, the pups lack fat and will die of starvation shortly after their mother stops lactating if they are not fed meat. Therefore, it is up to the father's to venture out and intercept the caribou migratory herd.

The problem is, the caribou's migration route doesn't always pass near the wolf pack's homes. The caribou are constantly being pestered by mosquitoes. And not just a few. We're talking billions of mosquitoes harassing thousands of caribou, constantly. For us, with safe, walled-in structures, mosquitoes are an annoyance. For the caribou, however, who are always on the move and who have only meager food available, blood loss from sucking mosquitoes is a deathly problem. So bothered are they by the swarms of mosquitoes, the caribou dictate their walking direction by the direction of the winds. The caribou will walk into the wind to keep the mosquitoes away. Since wind is an ever-changing element, the caribou's migration route shifts each year with it.

One wolf traveled 400 miles in 10 days searching for caribou, only to return to his den with nothing. The winds chose the route of the caribou, and, by chance, the route passed too far from this wolves den.

Thus, each migration season, the wind decides the fate of two survivalist creatures: the packs of wolves littered across the tundra, and the caribou trekking to their homes each migration season. The wolves need favorable wind for the caribou to pass near by, so they may hunt the caribou and feed their pups. On the other hand, if the wind does pass near wolf dens, some caribou will likely lose their lives.During the TV program, the narrator quoted an Inuit saying: "Who knows the way of the wind or the caribou?" He is talking about is chance and dependency.

The wind is a random, outside element that dictates the actions and favor of two players. Do what they may, both players are certain whims of lady wind. However, the wind does not completely determine the win or loss of either player. Either player may act how he or she pleases, and, ultimately, it is how the players act that will determine their fates. The players may strategize, taking advantage of the winds favor or else fighting its contempt. Both player are equal in terms of potential, but the outside element, the wind, is what tests their skill. The wind is a wrench, a challenge to the players' skills. Come wind or hell, the more skillful player can prevail.

Also, the wind is a natural element. We sometimes have the tendency to want to control each minute detail of our games. This isn't natural. The world is in constant motion, nothing is static. Rules do exist: gravity, light. But it is the natural element that brings our world to life: the wind or the rain. We need to ease our grasp. Let our games breathe. Make some rules, not too complex, mind you, but rules that will both benefit and challenge our inhabitants, make them want to stay around for awhile and see what life has to offer. Then let's blow some wind and see which way the caribou walk.

source: ANWF.gov and leaner.org
image from thelon.

Sunday, December 3

Dynamic Infestation

Natural Selection was an extremely popular mod for the original Half-Life. The team behind the game, Unknown Worlds Entertainment, is currently working on a remake to NS with Half-Life 2's Source engine. However, Unkown Worlds is looking to add some incredible new features to spruce up Natural Selection's gameplay. One of these is what they're calling "dynamic infestion," an incredible feature that could really upend the tea table. Dynamic Infestation, as explained at the Unkown Worlds blog, works alot like creep from Starcraft. The bacteria in the original Natural Selection was a static piece of the maps texture. But in NS2, the bacteria will grow and spread procedurally as the game is being played. The bacteria spreads dynamically based off the aliens' occupation of the map. As the alien team takes control of a level, the bacteria will grow to cover the floor, walls and ceilings. But this effect is not just aesthetic, the bacteria actually infests the level. Here is an excerpt from above link:
For example, you could have a computer console that shuts down when overrun by infestation and causes the lights in the room to go out. If the marines clear out the room and fight back the infestation, the system comes back online and the lights flicker on to fill the room. What about abilities and technology which only function when players are on their home turf?
They haven't got it all in code yet, but the team hopes to have this working for the games' release. Their website contains a video of the infestation in effect, you should check it out, its sweet.

How does the bacteria contribute to the game? What does it contribute to gameplay?
Heres what I think. Firstly, if implemented well, this should be an awesome visual effect, while also being empowering to the aliens, and perhaps frightening to the marines as they see their entire level overrun by creep. Secondly, the concept of literally affecting gameplay, while done before, is brand new to the first-person-shooter genre, in so far as I know. It could hypothetically give the aliens an edge by not only enhancing their own abilities, but maybe by slowing the movement of the marines or handcapping their abilties, even if it cut off something as simple as flashlight use. Something else this could effect, then, is game balance. If overpowered, it could give the aliens a definite edge in battle. Even so, counter weapons could be added. What if the marines had a grenade that when thrown at a patch of bacteria, will shock all aliens touch it? Of course its a ways off before we know how this will all work out, but the concept itself is really quite awesome, and if it works, the implementation technically impressive. What does everyone else think this addition to Natural Selection? How about in other first-person-shooters? Also, try to look at it secluded from both of these entirely, the idea of territory and visual representation and the effects that such blatant occupation can have on a game. And thats the design aspect of the day. P.S. Today's letter is L.

Source: Unkown Worlds Entertainment Blog

-Gryffin