Showing posts with label igf. Show all posts
Showing posts with label igf. Show all posts

Tuesday, December 11

Aquaria Released

Aquaria has been released. You may remember that Aquaria was the grand prize winner of the 2007 IGF competition. The game was developed by Bit-Blot over the course of many years. You can read all about its development on the official site, where they recently did a 7 day lead-in to the game's release. The game goes for $30 but Bit-Blot was kind enough to release a demo as well.
You should definitely go play it. I've played the demo for a few minutes but haven't had enough time to really delve into the waters yet, so to speak.

Here is the final trailer for Aquaria:

Let me know what you think.

Tuesday, December 4

2008 Independent Games Festival Finalists Announced

The 10th Annual Independent Games Festival is coming soon, and the finalists for main the competitions have been announced.

They are as follows:

Seumas McNally Grand Prize:
  • Audiosurf
  • Crayon Physics Deluxe
  • Hammerfall
  • Noitu Love 2: Devolution
  • World of Goo
Best Web Browser Game:
  • Globulos.com
  • Iron Dukes
  • Tri-Achnid
Design Innovation Award:
  • Battleships Forever
  • Fez
  • Fret Nice
  • Snapshot Adventures: Secret Of Bird Island
  • World Of Goo
Excellence in Visual Art:
  • Clean Asia!
  • Fez
  • Hammerfall
  • Synaesthete
  • The Path
Excellence in Audio:
  • Cinnamon Beats
  • Fret Nice
  • Audiosurf
  • Clean Asia!
  • OokiBloks
Technical Excellence:
  • World of Goo
  • Goo!
  • Audiosurf
  • Axiom: Overdrive
  • Gumboy Tournament
Also, take a look at the lists for the Student Competition, and the full list of entrants.

They all look pretty awesome. My computer has very limited processing power (among other things), unfortunately, but I'm going to try and play as many as I can. You should to. Then come back and let us know your opinion about them.

Sunday, June 17

2008 IGF Submissions Open

Submissions for the 10th annual Independent Games Festival are now open. From the official site.
The IGF is pleased to announce that we're opening up submissions for the historic 10th Annual Independent Games Festival, for which the awards will be handed out in February 2008 at Game Developers Conference.

The 2008 IGF Main Competition will again be open to all independent developers to submit their games - whether it be on PC, console digital download, Web browser, or other more exotic formats. The prizes again total nearly $50,000, with a $20,000 Seumas McNally Grand Prize, and the deadline to enter the Main Competition is Monday, October 1st 2007.

The 2008 IGF Student Competition will once again award the best student games, and this year will also include student 'mods' to existing games. As a result, the number of Student Showcase winners has been increased to 12. The deadline to enter the Student Competition is Monday, October 15th, 2007.
All-around good news. I guess theres no such thing as too early, huh?

Source:
Kotaku

Thursday, March 22

IGF 2007: Gelatin Joe

The 2007 IGF awards have come and gone. The winners have been announced, including the recipients of the student showcase award. One of the winners is Gelatin Joe, an awesome little game developed by Team Bigger Infinity at DigiPen. You can download the game here, and, I highly recommend everyone to do so. After you've played the game, come back to read why it is such great design. And if you can't play it, please read below.

The art design oozes (haha) with style

Gelatin Joe, like many other well design games, is formed around a simple and solid mechanic. Joe is a gelatin blob that is out to retrieve color from the Bland Bandits. Joe can pick up different colored gelatin drops with the S key. He can move left and right with A and D; and can jump with space. Joe can also dash left or right with Shift, and shoot blobs with the mouse. However, most of these actions require Joe to possess certain blobs to perform. Joe must have at least one green blob to jump, a red to shoot, and a blue to dash. He can jump higher, shoot bigger blobs, and dash longer the more blobs of each respective colors he has. The game is level based, with the goal of each to reach the final warp hole. Players must navigate through the puzzling environments by using the blobs scattered throughout the level.

There is something wonderful about this game. At first, you feel that you will mess up, by using the blobs incorrectly or at the wrong time or place. But you soon realize that the game is much more trial and error. If you mess up, don't worry, the blobs are right where you left them. This makes the game much less stressful than it would be otherwise. Its fun to just experiment with blobs until you get it right. The level design is fantastic. Trampolines and conveyor belts, portals and spinny fan things fill out the roster of environmental objects. The puzzles are often very clever, and in a couple of cases, absolutely ingenious. Just wait till you get to this one part in this one level...what can I say, its too awesome to spoil. You'll feel like a king when you solve some of these puzzles. And that, ladies and gentleman, is what I call good puzzle design. Challenging but not impossible, and oh so satisfying.

Spin, Joe. Spin like your gelatinous self has never spun before

Gelatin Joe has a great art style also. The thick border around Joe himself bounces and fluctuates with Joe's movements, and is a joy to watch. The various tiles in the above picture mold under Joe's weight, even these basic physics add another layer to the game's unique style.
Lastly, the last level is a boss, and it is a great example of how to present new challenges to players using the abilities that they've already learned. If you haven't played it yet, the download is small and free. Game Career Guide also has a "postmortem" on Gelatin Joe, which is a great post-synopsis of the game's development by one of its creators. Read it if you so desire. Gelatin Joe is truly, an awesome game. Even the most casual of gamers would enjoy it. I can't wait to see what Team Bigger Infinity comes out with next.

Gelatinize
Why do you think Gelatin Joe is fun?
Would you change anything about the game, why if so?
What would you add to the game if you were to make it longer?

Friday, March 16

GDC 2007: Independent Games Festival Awards

The 2007 Independent Games Festival awards were announced last week. A list of the nomimations for the awards can be found at the IGF nomination page. The finalist announcment can be found at the IGF main site. The grand prize winner was Bit-Blot's Aquaria, which we featured recently. Other categories include Best Web Game, which went to Flash game Samarost 2; and best mod, which was taken by CCCP's Hal-Life 2 based Weekday Warrior. For the full list check the IGF website. In the interest of all things game design, and particularly Independent, I will likely be featuring some these games this coming week, so come on back to see what it is that makes them special.

Tuesday, February 27

Aquaria

Aquaria is a pc game being currently in development at Bit Blot. The game is nominated for four awards at the International Games Festival, only a week away.

Aquaria has players taking control of an aquatic girl. She can swim, bounce off of walls, and sing. The game has a very nice graphical style and seems to have a good sense of flow too. The designers are emphasizing exploration and story over all else. They want the player to just swim around and enjoy the environment and discovering it. There are two trailers at Bit Blot's website showing off the game, check them out at the link below. This is pretty much all we know about Aquaria so far, but I'm excited nonetheless. I just wanted to bring it to your attention.

Go check it out:
Bit Blot
Aquaria
GameDev Interview
IGF Finalists