Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Tuesday, November 11

Mirror's Edge Still Alive Remix Album

Yay! After searching for almost an hour, I finally found a download location for the Mirror's Edge "Still Alive" Remix Album. The original song is by Lisa Miskovsky, but five other artists take their hand at remixing the song, with good results overall, I think. If you set the album to a playlist, you're liable to not even realize the song has switched. Which comes off as criticism but really is just the nature of listening to the, essentially, the same six songs in a row.

Download the Album
From Gemaga (Thank You!)

Thursday, October 4

Burnout Paradise+Remix=Awesome

Earlier today I was watching this trailer for Burnout Paradise and I immediately noticed something very familiar. The music playing is the same as the intro music from Burnout 2: Point of Impact.



Awesome, no?
The act in itself of booting up Burnout 2 is fun. Because as soon as the Criterian logo hits, BAM, the music starts up and your in the game. Besides the fact that Burnout 2 is amazing in most every respect, that opening music does more to get me hyped than any other game I've played. (Its also possible that this song is featured in Burnout 3 or 4 or one of the other versions, but if so I havent played them enough to hear it.) I get a similar sensation when playing Metroid Prime or Ocarina of Time, the respective music and video introductions set a fantastic mood before the games even begin. Pretty sweet. Are there any games that have a similar effect for you?

Tuesday, February 20

On Music

Two of the staff at Harmonix, COO Mike Dornbrook and producer Daniel Sussman, were recently interview by Gamasutra. Being the developers behind Guitar Hero, the two had much to say on their prize game, their acquisition by MTV, and of course, music. One particular response from Dornbrook was really quite relevatory of the theory behind their game, and perhaps more so, 21st century society.
How big do you think this kind of casual/hardcore market that you have tapped into [with Guitar Hero] really is? It seems to be pretty widely accessible - people are very into it, and are playing on traditional consoles?

MD: Honestly, I think that the market for what we are doing is a lot bigger than what we have seen so far. When I first talked to Harmonix staff nine years ago before I started here, and heard their vision for allowing the non-user to get thrill of musical performance - about how music is really a instinct, a basic instinct, something that is really deep down in our genes, going back to tribes who hundreds of thousands of years ago sat around fires made music in the evening - it's a deeply rooted part of humanity.

We have lost that in the last century, that music-making, we have become mostly music listeners because of reproduced music. We listen to CDs. We listen to the radio. But many fewer people than a century or two ago are actually making music.

And we've lost something, I think, in that. We're trying to get that back. I think that's a much, much bigger goal than simply making games. I mean the market is much, much bigger potentially than the games market is currently.
Sometimes, people have the most profound things to say.