Invisible Studio
https://twitter.com/finnhaverkamp?s=09
Friday, August 11
Smuggler’s Run (Game Boy Advance) Review
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And you ramp off a rugged hill, top speed, airborne; your tachometer peaks, your engine revs free. It’s bliss, in a way. And you’re down cla...
Saturday, July 29
Pokemon Rangers: Why Drawing Loops is so Engaging
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If you’re familiar with the “circle drawing” combat of the Pokemon Ranger series, you might be under the impression it’s...sort of dumb. But...
Thursday, July 20
The Wild at Heart: Personality and Information through Voices
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This article contains spoilers for The Wild at Heart (2021, Moonlight Kids/Humble Games). If gaming is among your hobbies, I recommend just ...
Friday, July 14
Tchia: Matching Mechanics to "Boring" Level Design
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In Tchia (Awaceb, Kepler Interactive Limited, 2023), players become the titular character, a young girl of twelve, to explore her home islan...
Thursday, July 13
Haven Wants to Reassure You
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My goal is to write a short, mostly stream of consciousness post every day, to reflect on my thoughts of games I’m playing and get back into...
Thursday, December 2
Guild Wars 2 Bindings for the Steam Controller
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I decided to finally try out Guild Wars 2, considering it's free, but I'm very much a couch gamer, so I wanted to see if it was poss...
Sunday, August 29
Lara Croft Go: Puzzles and Experience
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Lara Croft Go is a brilliant puzzle game for Android and iOS (and PlayStation and PC). It's immaculately designed. Players traverse exo...
Thursday, August 6
CARRION Review
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Designing a game where the player is all powerful is challenging. The player needs to feel suitably destructive but be countered with approp...
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