Invisible Studio

https://twitter.com/finnhaverkamp?s=09

Friday, August 11

Smuggler’s Run (Game Boy Advance) Review

›
And you ramp off a rugged hill, top speed, airborne; your tachometer peaks, your engine revs free. It’s bliss, in a way. And you’re down cla...
Saturday, July 29

Pokemon Rangers: Why Drawing Loops is so Engaging

›
If you’re familiar with the “circle drawing” combat of the Pokemon Ranger series, you might be under the impression it’s...sort of dumb. But...
Thursday, July 20

The Wild at Heart: Personality and Information through Voices

›
This article contains spoilers for The Wild at Heart (2021, Moonlight Kids/Humble Games). If gaming is among your hobbies, I recommend just ...
Friday, July 14

Tchia: Matching Mechanics to "Boring" Level Design

›
In Tchia (Awaceb, Kepler Interactive Limited, 2023), players become the titular character, a young girl of twelve, to explore her home islan...
Thursday, July 13

Haven Wants to Reassure You

›
My goal is to write a short, mostly stream of consciousness post every day, to reflect on my thoughts of games I’m playing and get back into...
Thursday, December 2

Guild Wars 2 Bindings for the Steam Controller

›
I decided to finally try out Guild Wars 2, considering it's free, but I'm very much a couch gamer, so I wanted to see if it was poss...
Sunday, August 29

Lara Croft Go: Puzzles and Experience

›
Lara Croft Go is a brilliant puzzle game for Android and iOS (and PlayStation and PC). It's  immaculately designed. Players traverse exo...
Thursday, August 6

CARRION Review

›
Designing a game where the player is all powerful is challenging. The player needs to feel suitably destructive but be countered with approp...
›
Home
View web version

About Gryffin

Finn Haverkamp
View my complete profile
Powered by Blogger.