Back to the Burnout 2. There is so much to like about this game, so may great things. But lately I've been playing a lot of the Time Trial mode. Time Trial is in almost every racing game you can find, from San Francisco Rush to Mario Kart. The mode challenges players with racing against the clock and subsequently themselves. No other opponent racers are present on the track, just the player. As a lap of the track is completed, a ghost car replay runs in real-time, beginning the same time that you cross the checkpoint line. Players then race against an ethereal version of themselves, which is an exact recording of that player's best lap. Burnout 2 keeps track of three time statistics while racing, Record Time, Best Time, and Current Time. Record Time is the fastest time on the memory card. Best is the best time of that time trial session. And current is the second-by-second timing of the current lap. What I've found in playing time trial mode is a hierchial series of challenges.
First, players must beat the record time. Then, players must top that time. This usually requires boosting almost constantly while also running a perfect lap, or making it to the finish without crashing. Whats interesting is that this also requires players to be boosting as they cross the finish, something not possible during the first lap of the session. Once players have bested their record time by running a perfect lap, the real challenge begins. What unfolds is a series of increasingly difficult time's to beat. Players must not only race a perfect lap, but they soon realize that they have to race better than ever before as well. This means boosting more often, drifting better, and not running into walls. It's pretty amazing, and funny, to watch your ghost- self racing right in front of you. You find yourself saying things like, "What the heck! How is he going so fast?" Or, "Man, this guys good." Only to realize its yourself you speak of. Gotta love the self-animosity. But really, it effectively challanges players. At leat I think, "Hey, I can do better than that."
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Qualify
Do you ever play time trial mode in any racing game?
-Have you noticed anything else that you like?
Could you see a sort of time trial mode being existant in another genre?
-How about RTS or FPS? How would a self-challenging system work for these genres?
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