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ICO is one of the greatest games ever made, and part of this is because of well-designed pacing. Pacing is difficult to define. But it partly refers to the balancing of time-played with gameplay intensity. Pacing also has to do with how often story sequences arrive and how much gameplay is spent between them. Most games probably use both fast and slow pacing, switching between them to strategically affect the player. ICO has incredible pacing. If you haven't played through ICO, you may consider the following a spoiler. Also, go play ICO now. What's wrong with you?
The pacing in ICO is mostly very slow. Players slowly work their way through the puzzle environments while occasionally fighting shadow enemies. Every once in a while, though, a story sequence will show up that feeds players information, and pushes them forward. Additionally, the entire game is kind of like one big story sequence. During any given moment, players are exploring the castle and understanding its structure while contemplating its purpose. More importantly, players are constantly fighting for Yorda, players want to save her. The emotion, effort, and feeling towards Yorda grow more and more as players work their way through the game. This is all very important for the end of the game. The game is reliant on players feeling for Yorda to drive the story and create an emotional gameplay experience.
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Pace Yourself
Think back to the games you've played, maybe you've played God of War, or Super Mario Sunshine, or Guitar Hero. How was the gameplay in game paced?
-Did the pacing work well or not so well?
-What would you do differently to make the pacing better?
Also, Where in the world is Carmen Sandiego?
Hi Finn,
ReplyDeleteI'd never heard of pacing until I read this post. Nice work, nice explanation. Thanks for making it sound so simple.
Cheers
David
http://david-mcmahon.blogspot.com/
Thanks, David. I appreciate it.
ReplyDeleteYou're right about pacing being important. I have seen some great games nearly ruined by a chapter or scenario that drags or ends too quickly.
ReplyDelete