Monday, August 27

Halo Wars: Staying True

Ensemble Studios, the team behind the Age of Empires series, is working with Microsoft on another RTS based on a completely different franchise: Halo Wars.

Halo Wars is an interesting animal. Halo was originally intended to be an RTS, but in the end became an FPS, as we all know. Now Microsoft is dishing out the original goods with a new RTS based on the Halo franchise. While Halo Wars may seem like a perfect fit for the franchise considering its history, Ensemble is in fact designing one big juggling act.

What is more important: That Halo Wars stays true to Halo, or that Halo Wars is a good RTS. Its an interesting question and not one so readily answered as one might think. Watch the following video, and while doing so, think about this question.

Did you notice anything? What happens to a guy that decides to sit idly in a warthog? He gets sniped, instantly. Heck, warthog drivers get sniped just as often while moving. Such is the nature of Halo. But is it, or rather should it be, the nature of Halo Wars?

The thing about RTSs is that they need to be balanced. The thing about Halo is that people get capped nigh every second. That fact that how ever many covenant can't take out two warthogs, or at least their drivers, is completely absurd. For Halo. But as an RTS, maybe the over-powered warthog isn't so ridiculous afterall. How is it possible for Ensemble to retain the Halo feel in its translation to the RTS genre?I do not have an answer, nor an opinion at the moment. I shall reflect on it a while longer and let you know my thoughts. But what do you think?

On a completely different note: this screenshot from Devil May Cry 4 owns my soul. So does this parody on Rayman Raving Rabbids and Assassin's Creed. Except that it would technically be "Bunny's Creed."

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