Tuesday, October 6

Nation Red

Today, I played the Steam demo for Nation Red, by DiezelPower. Like several other titles released recently, including Burn Zombie Burn! and Zombie Apocalypse, Nation Red is an isometric zombie shooter. I enjoyed the demo, the frantic struggle to stay away from rushing zombies while simultaneously being forced to run amongst them, dropped weapons, health, and power-ups essential for continued success. The constantly-available option to adjust the difficulty is also much appreciated.

But, without a doubt, the coolest part was the freaking dive-roll. When I pushed the E key for the first time and shot across the screen, I audibly yelped. Aside from the dive animation looking spotless, the feel is extraordinary. The seemingly-insignificant addition of the dive-roll shifts the game's focus, adding spice to the ever-more-standard strafing still pulled from Smash TV. It's interesting how the dive-roll, extracted from the action game (where it is standard), serves to excite the arena-shooter. Honestly, I'm not yet sure if the dive roll is entirely practical in-game, nor if it only muddles the crisp simplicity of the arena-shooter, but it is dane cool.

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